AudioExplorer Objects and the Audio Project Tree
| The information created by AudioExplorer is managed as a
set of hierarchical "objects" in the Project Tree.
By default, the Project Tree is visible on the left side of AudioExplorer's main window. The Project Tree main be hidden (or, if it is currently hidden, shown) by pressing <Control-P> or be selecting View-Project Tree from the main menu. The objects can be manipulated either by double-clicking (to open), dragging (to move Audio Files from one project to another, or to open by dragging onto the main window), or by right-clicking (to access context-menu commands which may differ for each to of object). |
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| This page describes how create, open, examine, and modify these objects. For additional technical information about the physical files and directories associated with these objects, see AudioExplorer Objects and Associated Files. | |
| Main Project | The main project is the top-level container for all other
objects. The main project may directly contain Audio Files, Note
Maps, Spectral Files, and Frequency Maps, or these may be organized with
sub-projects.
The Main Project can be renamed from the System Project configuration dialog, but not directly from the Project Tree. The main project is the only object that cannot be deleted. |
| Project | Projects are containers for organizing Audio Files, Note
Maps, and Spectral Files.
Double-clicking the project causes the Project Tree to expand and display all objects contained within the project. Objects can be moved between projects by dragging and dropping their respective icons. The Project context menu includes commands for renaming or deleting the project, and for adding new Audio Files, or for generating Note Maps for each of the included Audio Files. Note that deleting a project will cause all objects contained within the project to be deleted also. The original source audio (.wav) files will not be deleted. |
| Audio File | Audio File objects represent source audio
(.wav) files.
Double-clicking (or selecting "Open" from the context menu) opens a new Audio Window. The Audio File context menu includes commands for renaming the object, and for generating a new Note Map or Spectral File from the source audio data. Note that deleting an Audio File object will not delete the associated source audio (.wav) file. |
| Note Map | Note Maps represent compact, high-resolution view of all
of the "note" events occurring within an audio file.
Double-clicking (or selecting "Open" from the context menu) opens a new Notemap Window. When a Note Map icon is dragged onto an open Audio Window, the associated note bitmap will be integrated into the Audio Window for visualization of note events during audio playback. The Note Map context menu includes commands for renaming or deleting the Note Map. |
| Spectral Files contain complete frequency
spectra calculated over the duration of the associated audio source.
Spectral File objects can be extremely large, and it is recommended that they be used sparingly. Spectral files are required in order to create Frequency Maps, but may be discarded after map generation is completed. Double-clicking on a Spectral File icon (or selecting "Open" from the context menu) opens a new Spectrum Window. The Spectral File context menu includes commands for generating a new Frequency Map, and for renaming or deleting the Spectral File. |
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| Frequency Maps represent a high-resolution image of all
the time-dependent frequency signals occurring in an audio file.
When a Frequency Map icon is dragged onto an open Audio Window, its bitmap will be integrated into the Audio Window for visualization of frequency events during audio playback. Double-clicking the icon will have the same effect if the Audio Window is open; otherwise, the bitmap opens within its own map window. |
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Properties |
The context-menu of all audio objects includes a "properties" command, which will display properties unique to each type of object. |